You are here: HOME

Law is code

The rules of regular computer games are defined in code. If the game lets you do it, you can do it; if it doesn't, you can't. Want your RPG party members to fireball one another? Go ahead. Want to drive the wrong way round a racing circuit? If it lets you, sure, why not?

So gaming over broadband is not covered then

Perhaps the problem is that large-scale capital is required to produce games with the state-of-the-art technical snazziness? Is the answer to that problems simply the promotion of creative auteurs, who are given the freedom and control to direct large teams, sell games with their names, and take creative responsibility? Or if you're looking for true originality in games in the future, are you be better off heading over to the lower-tech, more independent offerings you'll find listed on Jay Bibby's blog or the MUD Connector? The best way to put the assertion (and this is all it is at this point; and again, please keep in mind that there are a number of familiar exceptions) is that the practice of game software development generates a way of seeing and defining problems (as essentially precise, logical, and algorithmic), and creating solutions (through linear, text-defined code) that makes other ways of accounting for what happens in VWs seem at worst nonsensical and at best irrelevant or quixotic.

Online console gaming pwnd

According to this news piece in The Register, U.S. patent 6,769,989 has just been granted to Nintendo. The patent seems to cover all generic aspects of online gaming via a “home video game system”. Update: "Large-scale distributed virtual world technology products maker Forterra Systems (formerly There, Inc.), of Menlo Park, says it raised $14 million in a new round of funding... In another development, Forterra has appointed Robert Gehorsam as chief executive officer." The best way to put the assertion (and this is all it is at this point; and again, please keep in mind that there are a number of familiar exceptions) is that the practice of game software development generates a way of seeing and defining problems (as essentially precise, logical, and algorithmic), and creating solutions (through linear, text-defined code) that makes other ways of accounting for what happens in VWs seem at worst nonsensical and at best irrelevant or quixotic.

Heralding Cory

Just in case you have not seen it - The Alphaville Herald has an interview of TNs own Cory Ondrejka about the moonlighting he does over at Linden Lab as VP of Product Development. The interview focuses on the Intellectual Property issues raised by SL, in particular the fact that one can upload images and now stream music (or any other sound) in-world. In early 2003, he landed a $3.5 million, four-year contract from the Army Research, Development and Engineering Command to build a simulator geared to model warfare against insurgents in urban settings. Forterra's game designers immediately set to work creating a new, parallel version of their online world -- a separate, cordoned-off virtual earth for the Army's exclusive use.

Panel study with limited control group

Suggests that digital divide is closing... sort of. This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically. It is a view which recognizes that which is scripted, modeled, or otherwise generated according to the practice of software development as seemingly both the (only) site of creativity and (therefore) the ultimate locus of value. Cheap SWG Credits are on hot sale on all servers, especially on American servers. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.

Asherons Call 2

MMORPGs vary in their sociability -- this is the lowest that you can get. First is crisis known for 30 years -- fourth grade slump. Reading skills at fourth grade drop--scores for reading are good until 4th grade, but when reading is used to learn other subjects, this falls off. This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically. It is a view which recognizes that which is scripted, modeled, or otherwise generated according to the practice of software development as seemingly both the (only) site of creativity and (therefore) the ultimate locus of value. Cheap SWG Credits are on hot sale on all servers, especially on American servers.

Setting up method

Really important to "get in and play the damn thing." Need to go in and play the heck out of the game, take notes, interview players, interview designers. This leads to asking the right kind of questions. This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically. It is a view which recognizes that which is scripted, modeled, or otherwise generated according to the practice of software development as seemingly both the (only) site of creativity and (therefore) the ultimate locus of value. Cheap SWG Credits are on hot sale on all servers, especially on American servers. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.

Internet research

Cites Robert Putnam -- "Bowling Alone" 300 page tome of declines in civic participation (we are bowling less, playing cards less, going to church less). He disagree with causes, but we *do* have these social declines. This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specifically. It is a view which recognizes that which is scripted, modeled, or otherwise generated according to the practice of software development as seemingly both the (only) site of creativity and (therefore) the ultimate locus of value.

Command & Conquer: Generals Review

Generals' spans between present day and 20 years into the future, and offers up a metaphor for today's version of global warfare. Three very different sides are fighting for supremacy, the superpowers of the United States and China, along with an underground political terror organization, the Global Liberation Army.

Command & Conquer The First Decade Review

Command and Conquer The First Decade is probably the best compilation of games from any genre all in one DVD. The C&C series started back in 1995 with Command and Conquer, which at the time was one of the few, if not the only real-time strategy type games.

Start Prev 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  Next  End